Text by Guusje Sanders, curator:
Aided by the constructed marine debris island, visitors can see, smell, touch, hear and taste their presence within the ocean. The installation invites participants to re-imagine their connections to the ocean and challenge their conditioned perspectives. By slowing down in a complex space of systems, an opportunity arises to assume an ocean-centric view that encompasses the graceful, filthy, tangled, fantastic realities and imaginary churns.
This marine viewpoint is paralleled in the generative animations embedded within the debris island; they evoke a sense of leaving all temporalities behind as the animations are continuously and randomly encountering each other on-screen. The algorithmic works, like the ocean, have a life of their own beyond the audiences’ presence; however, the relationships between the installation, the ocean, and the viewer are defined by these short moments of interaction.
Zurkow questions how we can get beyond a singular set of compartmentalized, human-centric perspectives that govern one’s behavior. Instead, she offers a more expansive notion of familiarity and affection with the ocean, in the hope of better guiding future actions.
Boil the Ocean (ICA San Diego)
2021
Custom generative animation software, sound, screens, marine debris, wall drawings, custom wood scaffolds
Sound Design: Scott Reitherman. Software: Sam Brenner. Animation: Marina Zurkow and Ewan Creed. Technology: James Schmitz. Scaffold architecture: Keith Edwards. Documentation: Phillip Rittermann
Commissioned by the ICA San Diego