More&More (Fidelity, Luxemburg)

2017

Custom animated software, custom powder-coated steel boxes, hardware, plywood plinths

This work is part of the project:

Fidelity International corporate art collection purchased a complete set of the eight More&More (the invisible oceans) software sculptures.

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Mesocósmico (Paulista)

2014

Software-driven animation, outdoor projection

Add’l animation: Sarah Rothberg
Software: Sam Brenner

Commissioned by SPUrban, Sao Paulo, Brasil

São Paulo was built on top of the Mata Atlântica, a formerly vast forest habitat that, in spite of the radical reduction to 8% of its original land cover, still contains a large proportion of unique (endemic) species. In the software-driven animation Mesocósmico (Paulista), aspects of urban life and the surrounding Brazilian rainforest–trees, animals, water–are…

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Mesocosm (Times Square, NY)

2014

Software-driven animation. 73-hour year-long cycle (never repeats).
Triptych. Color, animation, sound
Format: Flash player/projector on (intel) MacPro with 3 monitors / projections
Dimensions variable

Animators: Marina Zurkow, Sarah Rothberg
Software Developer: Sam Brenner
Sound: Lem Jay Ignacio and Marina Zurkow
Add’l Software: Yotam Mann

Commissioned by The Museum of Biblical Art, New York

Mesocosm (Times Square, NY) is an algorithmic work that represents the passage of time in a speculative, hybrid Times Square. 12 minutes of real world time elapse in each minute of screen time, one year lasts 73 hours. No cycle is identical to the last, as the appearance and behavior of the human and non-human characters,…

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The Thirsty Bird

2012

Two-channel animation, black and white, silent
5 min,12 sec loop
Animation assistance: Lindsay Nordell
Edition of 5

This work is part of the project:

The movement of a pump jack (known colloquially as a “thirsty bird”), and a public water fountain are synchronized in a transitory dance. As the pump pulls oil upward, the water fountain spurts water. An array of archetypal individuals—cowboys and Indians, a father and his son, a county sheriff, a cow, a soldier, a girl…

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NeoGeo I-IV

2012

Single-channel animation, color, silent
Qucktime renders of Processing sketches, custom computers, speedrail, mirror
12 minutes each
Edition 1/5

This work is part of the project:

NeoGeo I-IV is a series of 12-minute Quicktime video captures of algorithmic, moving image work created using the software language Processing. The work visually represents the work of an oil drill as it penetrates through an infinite series of geological layers. The layers of sediment continually auto-generate based on pre-programmed parameters. The videos are mounted and hung…

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Hydrocarbons

2012

Single-channel animation, color, sound
2 min 32 sec loop
Edition of 5

This work is part of the project:

Hydrocarbon chains are the base material for all plastics. They know not what they become, they simply proliferate. Extracting and manipulating a clip from The Inside Story of Modern Gasoline, a 1946 industrial film, endless chains of anthropomorphized (and uncomfortably racialized) hydrocarbon molecules dance until they blot out the screen. Hydrocarbons are indeed dispassionately lively actors, taking…

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Mesocosm (Wink, Texas)

2012

Software-driven animation. 144-hour year-long cycle (never repeats).
Color, animation, sound
Format: Standalone software application on (intel) Mac with monitor / projection
Dimensions variable

Add’l animation: Michelle Mayer
Code Design: Veronique Brossier
Occasional Sound: Lem Jay Ignacio

Developed through a residency at Diverseworks, Houston, Texas

This work is part of the project:

Spring, Summer, Fall, and WinterFour archival pigment prints on Crane MuseoDimensions 26″ x 44″Available as individual prints, or as a set. Mesocosm (Wink, Texas) is part of an ongoing series of animated landscapes that develop and change over time in response to software-driven data inputs. The title is drawn from the field of environmental science…

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Mesocosm (Northumberland, UK)

2011

Software-driven animation. 146-hour year-long cycle (never repeats).
Color, animation, sound
Format: Flash player/projector on (intel) Mac with monitor / projection
Dimensions variable

Add’l animators: Xue Hou, Andrea Lira, Laewook Kang
Code Design: Veronique Brossier
Occasional Sound: Lem Jay Ignacio
Leigh Bowery modeled by Lawrence Goldhuber
Red squirrel source footage generously bartered for with Nicholas Berger

Developed during a residency at ISIS Arts, Newcastle, Northumberland

Four archival pigment prints on Crane MuseoDimensions 26″ x 44″ Mesocosm (Northumberland, UK) is an algorithmic work, representing the passage of time on the moors of Northeast England. One hour of world time elapses in each minute of screen time, so that one year lasts 146 hours. No cycle is identical to the last, as…

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Slurb

2009

Duration: 17’42” (loop)
Edition of 6 plus 2 A/Ps
Color, animation and stereo sound
Format: Mac Mini or media player
Dimensions variable; (dimensions in pixels): 1920 x 1080

Music by Lem Jay Ignacio
Additional animation: Jen Kelly

Commissioned by the City of Tampa, for Lights on Tampa 2009

The animated, carnivalesque tailgate party of Slurb loops and stutters like a vinyl record stuck in a groove. Slurb – a word that collapses “slum” and “suburb” – encapsulates a dreamy ode to the rise of slime, a watery future in which jellyfish have dominion.  There is a history of satirical illustration, epitomized by J.J.Grandville in the…

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Elixir I – IV

2007-2009

Series of four works
(4) 5:00 minute loops
Editions of 7
Animation, sound/silent
Format: Dimensions variable; custom framed 24″ monitor with MPlayer, or MPlayer only for 1920×1080 projection or monitor

Production Stills Installation views from Bryce Wolkoitz Gallery, New York, 2009 Installation views of Elixir I and IV, Feldman Gallery, Portland Oregon, 2009 The Elixir pieces describe impossible landscapes: cut-crystal bottles bob and toss like buoys in the ocean, beacons bearing potions, poisons, messages, genies. Each bottle contains an animated figure engaged in a repeated,…

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The Poster Children / Heroes of the Revolution

2007

Series of 2 works
Animation, (4) 22″ monitors, (2) custom PCs, custom housing
78″ x 14″ x 6″
(Poster Children) 9 minute loop, silent
(Heroes of the Revolution) 3’30”, silent
Editions of 5

The Poster Children and its remix, Heroes of the Revolution are part of a series of animated paintings whose themes circulate around apocalyptic fantasies of the deluge and climate change, of water, ice, animals, and people. Writing Essays in The Scholar & Feminist “Gender on Ice” (Barnard College, 2008):Un-Performing Zoögeopathology, Una Chaudhuri(2009)

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Weights + Measures

2007

Animation, 15″ monitor, custom PC, custom housing
2’44”, silent
Edition of 5

Airplanes, elephants, and plankton – three beautiful “machines.” Weights + Measures compares proverbial apples and oranges, in order to probe a system of relative values. Take any two of the three creatures in the system: in water, airplanes sink while elephants swim. Elephants and airplanes both release methane, and both have been instruments of transport and war….

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Nicking the Never

2004, 2007

7-channel installation
animation, DVD and quicktime, sound

Music: Lem Jay Ignacio
Technology: Julian Bleecker
Installation Design (The Kitchen): Palmer Moss & Marina Zurkow
Title Design: Nancy Nowacek

Nicking The Never is a project of Creative Capital, with generous support from Creative Capital, The Jerome Foundation, and The Media Arts Fellowship (supported By The Rockefeller Foundation).

Nicking the Never is a multi-linear installation that incorporates screen-based animated narratives into a sculptural interface. Composed of allegories about a young girl stuck in a kinetic world of emotional pitfalls, this kaleidoscopic trip into the states of selfhood bases its structure in the Tibetan Buddhist Wheel of Existence, whose images luridly and vividly describe…

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The Space Invaders

2005

3′ 51″, sound
Single channel animated video
DVD or Quicktime

This work is part of the project:

How do you wage war on an abstract noun? Terry Jones  The Space Invaders is a composite of live-action footage and 2D character animation, redolent of vaudeville sketches, early cartoon pranks, and Grand Guignol’s shock theater. Conceived as a strand of animated paintings, the concept of Code Orange and other viral promulgators of fear are externalized as…

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Pussy Weevil

2003-2005

9” x 8” X 16.5” custom metal housing, Mini-ITX PC, High res 6.4” monitor, Sensor interface, 120V power surge box, Speakers
Edition of 5, signed on mounted interior plaque

Pussy Weevil is a screen-based installation of an individual software persona, a 2D animated character, who reacts to the viewer’s distance or proximity.

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Braingirl

2000-2003

Braingirl is a nine-episode animated series about a mutant-cute girl who wears her insides on the outside, literally. Braingirl and her hapless sidekick Bagboy live in a world of externalized emotion, where little is hidden yet nothing is what it appears to be. Braingirl is part experimental film and part pop culture blast; it explores how…

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Advent Pix

1998
This work is part of the project:

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