Items tagged

Animation

All Works » Filter by tag “Animation”

    More&More (Jugendstilsenteret og KUBE)

    2019

    Custom animation software, custom bathing suits, screens, shipping crates, plaster, 3D prints, mycelium, plexi shelving, custom wallpaper

    In collaboration with Sarah Rothberg and Surya Mattu<br>
    Software: Sam Brenner <br>
    Web development: Neil Cline

    Solo exhibition at Jugendstilsenteret og KUBE, Ålesund, Norway

    This work is part of the project:

    Part of the group exhibition, “Edge of the Sea”

    READ MORE

    More&More (the invisible oceans) software

    2016

    Custom animated software in custom powder-coated steel housing

    Production: Sarah Rothberg<br>
    Software: Sam Brenner

    Commissioned in part by Borusan Contemporary

    This work is part of the project:

    Unifying the disparate commodities from large port nations into a phantasmagoric depot, MORE&MORE: China, India, Japan, Mexico, Turkey, USA, Russia, and Brazil are eight sculptural animations with custom algorithmic software generating hypnotic patterns of export products. These exports are both material trade items as noted in the Harmonized System (HS) tariff code and the nations’…

    READ MORE

    More&More (bitforms gallery)

    2016
    Custom animated software in custom steel powder-coated housing, sculptures, shelving, crates, bathing suits, website, books

    Production: Sarah Rothberg
    Bathing suit/web site collaborators: Sarah Rothberg, Surya Mattu
    Software: Sam Brenner
    Web development: Neil Cline
    Studio assistance: Ariana Martinez

    Commissioned in part by Borusan Contemporary
    This work is part of the project:

    The ocean makes up 71 percent of our planet’s surface. So, how is it that we know more about Mars than the marine environments of Earth? As impenetrable as the deep oceans are to humans, we imperviously live in a black box of international shipping, reducing the ocean to a surface rather than an environmental…

    READ MORE

    More&More (Fidelity, Luxemburg)

    2017

    Custom animated software, custom powder-coated steel boxes, hardware, plywood plinths

    This work is part of the project:

    Fidelity International corporate art collection purchased a complete set of the eight More&More (the invisible oceans) software sculptures.

    READ MORE

    Mesocósmico (Paulista)

    2014

    Software-driven animation, outdoor projection

    Add’l animation: Sarah Rothberg
    Software: Sam Brenner

    Commissioned by SPUrban, Sao Paulo, Brasil

    São Paulo was built on top of the Mata Atlântica, a formerly vast forest habitat that, in spite of the radical reduction to 8% of its original land cover, still contains a large proportion of unique (endemic) species. In the software-driven animation Mesocósmico (Paulista), aspects of urban life and the surrounding Brazilian rainforest–trees, animals, water–are…

    READ MORE

    Mesocosm (Times Square, NY)

    2014

    Software-driven animation. 73-hour year-long cycle (never repeats).
    Triptych. Color, animation, sound
    Format: Flash player/projector on (intel) MacPro with 3 monitors / projections
    Dimensions variable

    Animators: Marina Zurkow, Sarah Rothberg
    Software Developer: Sam Brenner
    Sound: Lem Jay Ignacio and Marina Zurkow
    Add’l Software: Yotam Mann

    Commissioned by The Museum of Biblical Art, New York

    Mesocosm (Times Square, NY) is an algorithmic work that represents the passage of time in a speculative, hybrid Times Square. 12 minutes of real world time elapse in each minute of screen time, one year lasts 73 hours. No cycle is identical to the last, as the appearance and behavior of the human and non-human characters,…

    READ MORE

    The Thirsty Bird

    2012

    Two-channel animation, black and white, silent
    5 min,12 sec loop
    Animation assistance: Lindsay Nordell
    Edition of 5

    This work is part of the project:

    The movement of a pump jack (known colloquially as a “thirsty bird”), and a public water fountain are synchronized in a transitory dance. As the pump pulls oil upward, the water fountain spurts water. An array of archetypal individuals—cowboys and Indians, a father and his son, a county sheriff, a cow, a soldier, a girl…

    READ MORE

    NeoGeo I-IV

    2012

    Single-channel animation, color, silent
    Qucktime renders of Processing sketches, custom computers, speedrail, mirror
    12 minutes each
    Edition 1/5

    This work is part of the project:

    NeoGeo I-IV is a series of 12-minute Quicktime video captures of algorithmic, moving image work created using the software language Processing. The work visually represents the work of an oil drill as it penetrates through an infinite series of geological layers. The layers of sediment continually auto-generate based on pre-programmed parameters. The videos are mounted and hung…

    READ MORE

    Hydrocarbons

    2012

    Single-channel animation, color, sound
    2 min 32 sec loop
    Edition of 5

    This work is part of the project:

    Hydrocarbon chains are the base material for all plastics. They know not what they become, they simply proliferate. Extracting and manipulating a clip from The Inside Story of Modern Gasoline, a 1946 industrial film, endless chains of anthropomorphized (and uncomfortably racialized) hydrocarbon molecules dance until they blot out the screen. Hydrocarbons are indeed dispassionately lively actors, taking…

    READ MORE

    Mesocosm (Wink, Texas)

    2012

    Software-driven animation. 144-hour year-long cycle (never repeats).
    Color, animation, sound
    Format: Standalone software application on (intel) Mac with monitor / projection
    Dimensions variable

    Animation in collaboration with Michelle Mayer
    Sound in collaboration with Lem Jay Ignacio
    Software Developer, Sam Brenner
    Original Code Design, Veronique Brossier

    Developed through a residency at Diverseworks, Houston, Texas

    This work is part of the project:

    Spring, Summer, Fall, and WinterFour archival pigment prints on Crane MuseoDimensions 26″ x 44″Available as individual prints, or as a set. Mesocosm (Wink, Texas) is part of an ongoing series of animated landscapes that develop and change over time in response to software-driven data inputs. The title is drawn from the field of environmental science…

    READ MORE

    Mesocosm (Northumberland, UK)

    2011

    Software-driven animation. 146-hour year-long cycle (never repeats).
    Color, animation, sound
    Format: Flash player/projector on (intel) Mac with monitor / projection
    Dimensions variable

    Add’l animators: Xue Hou, Andrea Lira, Laewook Kang
    Code Design: Veronique Brossier
    Occasional Sound: Lem Jay Ignacio
    Leigh Bowery modeled by Lawrence Goldhuber
    Red squirrel source footage generously bartered for with Nicholas Berger

    Developed during a residency at ISIS Arts, Newcastle, Northumberland

    Four archival pigment prints on Crane MuseoDimensions 26″ x 44″ Mesocosm (Northumberland, UK) is an algorithmic work, representing the passage of time on the moors of Northeast England. One hour of world time elapses in each minute of screen time, so that one year lasts 146 hours. No cycle is identical to the last, as…

    READ MORE

    Slurb

    2009

    Duration: 17’42” (loop)
    Edition of 6 plus 2 A/Ps
    Color, animation and stereo sound
    Format: Mac Mini or media player
    Dimensions variable; (dimensions in pixels): 1920 x 1080

    Music by Lem Jay Ignacio
    Additional animation: Jen Kelly

    Commissioned by the City of Tampa, for Lights on Tampa 2009

    The animated, carnivalesque tailgate party of Slurb loops and stutters like a vinyl record stuck in a groove. Slurb – a word that collapses “slum” and “suburb” – encapsulates a dreamy ode to the rise of slime, a watery future in which jellyfish have dominion.  There is a history of satirical illustration, epitomized by J.J.Grandville in the…

    READ MORE

    Elixir I – IV

    2007-2009

    Series of four works
    (4) 5:00 minute loops
    Editions of 7
    Animation, sound/silent
    Format: Dimensions variable; custom framed 24″ monitor with MPlayer, or MPlayer only for 1920×1080 projection or monitor

    Production Stills Installation views from Bryce Wolkoitz Gallery, New York, 2009 Installation views of Elixir I and IV, Feldman Gallery, Portland Oregon, 2009 The Elixir pieces describe impossible landscapes: cut-crystal bottles bob and toss like buoys in the ocean, beacons bearing potions, poisons, messages, genies. Each bottle contains an animated figure engaged in a repeated,…

    READ MORE

    The Poster Children / Heroes of the Revolution

    2007

    Series of 2 works
    Animation, (4) 22″ monitors, (2) custom PCs, custom housing
    78″ x 14″ x 6″
    (Poster Children) 9 minute loop, silent
    (Heroes of the Revolution) 3’30”, silent
    Editions of 5

    The Poster Children and its remix, Heroes of the Revolution are part of a series of animated paintings whose themes circulate around apocalyptic fantasies of the deluge and climate change, of water, ice, animals, and people. Writing Essays in The Scholar & Feminist “Gender on Ice” (Barnard College, 2008):Un-Performing Zoögeopathology, Una Chaudhuri(2009)

    READ MORE

    Weights + Measures

    2007

    Animation, 15″ monitor, custom PC, custom housing
    2’44”, silent
    Edition of 5

    Airplanes, elephants, and plankton – three beautiful “machines.” Weights + Measures compares proverbial apples and oranges, in order to probe a system of relative values. Take any two of the three creatures in the system: in water, airplanes sink while elephants swim. Elephants and airplanes both release methane, and both have been instruments of transport and war….

    READ MORE

    Nicking the Never

    2004, 2007

    7-channel installation
    animation, DVD and quicktime, sound

    Music: Lem Jay Ignacio
    Technology: Julian Bleecker
    Installation Design (The Kitchen): Palmer Moss & Marina Zurkow
    Title Design: Nancy Nowacek

    Nicking The Never is a project of Creative Capital, with generous support from Creative Capital, The Jerome Foundation, and The Media Arts Fellowship (supported By The Rockefeller Foundation).

    Nicking the Never is a multi-linear installation that incorporates screen-based animated narratives into a sculptural interface. Composed of allegories about a young girl stuck in a kinetic world of emotional pitfalls, this kaleidoscopic trip into the states of selfhood bases its structure in the Tibetan Buddhist Wheel of Existence, whose images luridly and vividly describe…

    READ MORE

    The Space Invaders

    2005

    3′ 51″, sound
    Single channel animated video
    DVD or Quicktime

    This work is part of the project:

    How do you wage war on an abstract noun? Terry Jones  The Space Invaders is a composite of live-action footage and 2D character animation, redolent of vaudeville sketches, early cartoon pranks, and Grand Guignol’s shock theater. Conceived as a strand of animated paintings, the concept of Code Orange and other viral promulgators of fear are externalized as…

    READ MORE

    Pussy Weevil

    2003-2005

    9” x 8” X 16.5” custom metal housing, Mini-ITX PC, High res 6.4” monitor, Sensor interface, 120V power surge box, Speakers
    Edition of 5, signed on mounted interior plaque

    Pussy Weevil is a screen-based installation of an individual software persona, a 2D animated character, who reacts to the viewer’s distance or proximity.

    READ MORE

    Braingirl

    2000-2003

    Braingirl is a nine-episode animated series about a mutant-cute girl who wears her insides on the outside, literally. Braingirl and her hapless sidekick Bagboy live in a world of externalized emotion, where little is hidden yet nothing is what it appears to be. Braingirl is part experimental film and part pop culture blast; it explores how…

    READ MORE

    Advent Pix

    1998
    This work is part of the project:

    READ MORE