Junk from The Other Plastic Universe

2017

Unique objects. Pleurotus ostreatus (oyster mushroom) mycelium,
coffee husks, metal rods, reclaimed wood

These anthropological artifacts appear here as fossilized remains from a mycocentrically parallel world. We are eaten by petroleum; we continue to believe that oil from rocks makes us immortal, but that promise was a fossil-fueled trick to resurrect itself. Closing the supply chain, making styrofoam substitutes, making sculptures from waste. These sculptures are cast from plastic blister packs and clamshell packaging, and…

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More&More (Fidelity, Luxemburg)

2017

Custom animated software, custom powder-coated steel boxes, hardware, plywood plinths

This work is part of the project:

Fidelity International corporate art collection purchased a complete set of the eight More&More (the invisible oceans) software sculptures.

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More&More (the invisible oceans) software

2016

Custom animated software in custom powder-coated steel housing

Production: Sarah Rothberg<br>
Software: Sam Brenner

Commissioned in part by Borusan Contemporary

This work is part of the project:

Unifying the disparate commodities from large port nations into a phantasmagoric depot, MORE&MORE: China, India, Japan, Mexico, Turkey, USA, Russia, and Brazil are eight sculptural animations with custom algorithmic software generating hypnotic patterns of export products. These exports are both material trade items as noted in the Harmonized System (HS) tariff code and the nations’…

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More&More (bitforms gallery)

2016
Custom animated software in custom steel powder-coated housing, sculptures, shelving, crates, bathing suits, website, books

Production: Sarah Rothberg
Bathing suit/web site collaborators: Sarah Rothberg, Surya Mattu
Software: Sam Brenner
Web development: Neil Cline
Studio assistance: Ariana Martinez

Commissioned in part by Borusan Contemporary
This work is part of the project:

The ocean makes up 71 percent of our planet’s surface. So, how is it that we know more about Mars than the marine environments of Earth? As impenetrable as the deep oceans are to humans, we imperviously live in a black box of international shipping, reducing the ocean to a surface rather than an environmental…

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More&More (Jugendstilsenteret og KUBE)

2019

Custom animation software, custom bathing suits, screens, shipping crates, plaster, 3D prints, mycelium, plexi shelving, custom wallpaper

In collaboration with Sarah Rothberg and Surya Mattu<br>
Software: Sam Brenner <br>
Web development: Neil Cline

Solo exhibition at Jugendstilsenteret og KUBE, Ålesund, Norway

This work is part of the project:

Part of the group exhibition, “Edge of the Sea”

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Oceans Like Us (5 Manhattan West)

2021

Custom software animation, screens, custom poplar wood pallets

Sound Design: Scott Reitherman. Software: Sam Brenner. Animation: Marina Zurkow and Ewan Creed. Technology: James Schmitz. Documentation: Jakob Dahlin
Curated by Kendal Henry

Commissioned by @artsbrookfield

This work is part of the project:

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Boil the Ocean (ICA San Diego)

2021

Custom generative animation software, sound, screens, marine debris, wall drawings, custom wood scaffolds

Sound Design: Scott Reitherman. Software: Sam Brenner. Animation: Marina Zurkow and Ewan Creed. Technology: James Schmitz. Scaffold architecture: Keith Edwards. Documentation: Phillip Rittermann

Commissioned by the ICA San Diego

This work is part of the project:

Text by Guusje Sanders, curator: Aided by the constructed marine debris island, visitors can see, smell, touch, hear and taste their presence within the ocean. The installation invites participants to re-imagine their connections to the ocean and challenge their conditioned perspectives. By slowing down in a complex space of systems, an opportunity arises to assume…

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Wet Logic (bitforms gallery)

2020

Custom software, wall drawings, silkscreen prints, toilet, recycled nurdles, fishbowl fountain

bitforms gallery (link)
This work is part of the project:

Wet Logic, a collaborative exhibition by Marina Zurkow and Sarah Rothberg, presents a model of the world organized according to a wet, oceanic ideology rather than a dry, land-based paradigm.

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Signs, Wonders, Blunders (Dear Climate)

2019

Locust and red oak wood, vinyl plaques, lettering

Dear Climate Collective, in collaboration with Jennie Carlisle, Curator and Director of the Smith Gallery, Appalachian State
Fabrication: Roger Atkins of Cove Creek Woodworks
Fresh cut locust and red oak wood donated by Ian Snider of Mountain Works Sustainable Development
Documentation: Cheryl Zibisky

Commissioned by Climate Stories Collaborative at Appalachian State

This work is part of the project:

“What do I need to know for the planet to thrive?” This question animates “Signs, Wonders, Blunders,” an installation of 13 signposts, each with three multi-directional signs, located at interesting and suggestive locations on campus. The signposts use book titles and common phrases to create a set of playful proposals for new ways of understanding…

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