Underfoot/Overhead (Wasserman Projects)

2024

Digital AI prints, generative software works

Software works in collaboration with James Schmitz

Exhibition presented by Wasserman Projects, Detroit, with generous support from the Knight Foundation,

Wasserman Projects (link)

Two-person show with Jasmine Murrell. Curation: Alison Wong Special thanks to Gary Wasserman, Ian Rummell, and John Charnota Photos by PD Rearick, courtesy Wasserman Projects

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Oceans Like Us (5 Manhattan West)

2021

Custom software animation, screens, custom poplar wood pallets

Sound Design: Scott Reitherman. Software: Sam Brenner. Animation: Marina Zurkow and Ewan Creed. Technology: James Schmitz. Documentation: Jakob Dahlin
Curated by Kendal Henry

Commissioned by @artsbrookfield

This work is part of the project:

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Boil the Ocean (ICA San Diego)

2021

Custom generative animation software, sound, screens, marine debris, wall drawings, custom wood scaffolds

Sound Design: Scott Reitherman. Software: Sam Brenner. Animation: Marina Zurkow and Ewan Creed. Technology: James Schmitz. Scaffold architecture: Keith Edwards. Documentation: Phillip Rittermann

Commissioned by the ICA San Diego

This work is part of the project:

Text by Guusje Sanders, curator: Aided by the constructed marine debris island, visitors can see, smell, touch, hear and taste their presence within the ocean. The installation invites participants to re-imagine their connections to the ocean and challenge their conditioned perspectives. By slowing down in a complex space of systems, an opportunity arises to assume…

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Wet Logic (bitforms gallery)

2020

Custom software, wall drawings, silkscreen prints, toilet, recycled nurdles, fishbowl fountain

bitforms gallery (link)
This work is part of the project:

Wet Logic, a collaborative exhibition by Marina Zurkow and Sarah Rothberg, presents a model of the world organized according to a wet, oceanic ideology rather than a dry, land-based paradigm.

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More&More (Jugendstilsenteret og KUBE)

2019

Custom animation software, custom bathing suits, screens, shipping crates, plaster, 3D prints, mycelium, plexi shelving, custom wallpaper

In collaboration with Sarah Rothberg and Surya Mattu<br>
Software: Sam Brenner <br>
Web development: Neil Cline

Solo exhibition at Jugendstilsenteret og KUBE, Ålesund, Norway

This work is part of the project:

Part of the group exhibition, “Edge of the Sea”

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Signs, Wonders, Blunders (Dear Climate)

2019

Locust and red oak wood, vinyl plaques, lettering

Dear Climate Collective, in collaboration with Jennie Carlisle, Curator and Director of the Smith Gallery, Appalachian State
Fabrication: Roger Atkins of Cove Creek Woodworks
Fresh cut locust and red oak wood donated by Ian Snider of Mountain Works Sustainable Development
Documentation: Cheryl Zibisky

Commissioned by Climate Stories Collaborative at Appalachian State

This work is part of the project:

“What do I need to know for the planet to thrive?” This question animates “Signs, Wonders, Blunders,” an installation of 13 signposts, each with three multi-directional signs, located at interesting and suggestive locations on campus. The signposts use book titles and common phrases to create a set of playful proposals for new ways of understanding…

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Junk from The Other Plastic Universe

2017

Unique objects. Pleurotus ostreatus (oyster mushroom) mycelium,
coffee husks, metal rods, reclaimed wood

These anthropological artifacts appear here as fossilized remains from a mycocentrically parallel world. We are eaten by petroleum; we continue to believe that oil from rocks makes us immortal, but that promise was a fossil-fueled trick to resurrect itself. Closing the supply chain, making styrofoam substitutes, making sculptures from waste. These sculptures are cast from plastic blister packs and clamshell packaging, and…

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More&More (the invisible oceans) software

2016

Custom animated software in custom powder-coated steel housing

Production: Sarah Rothberg<br>
Software: Sam Brenner

Commissioned in part by Borusan Contemporary

This work is part of the project:

Unifying the disparate commodities from large port nations into a phantasmagoric depot, MORE&MORE: China, India, Japan, Mexico, Turkey, USA, Russia, and Brazil are eight sculptural animations with custom algorithmic software generating hypnotic patterns of export products. These exports are both material trade items as noted in the Harmonized System (HS) tariff code and the nations’…

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More&More (bitforms gallery)

2016
Custom animated software in custom steel powder-coated housing, sculptures, shelving, crates, bathing suits, website, books

Production: Sarah Rothberg
Bathing suit/web site collaborators: Sarah Rothberg, Surya Mattu
Software: Sam Brenner
Web development: Neil Cline
Studio assistance: Ariana Martinez

Commissioned in part by Borusan Contemporary
This work is part of the project:

The ocean makes up 71 percent of our planet’s surface. So, how is it that we know more about Mars than the marine environments of Earth? As impenetrable as the deep oceans are to humans, we imperviously live in a black box of international shipping, reducing the ocean to a surface rather than an environmental…

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More&More (Fidelity, Luxemburg)

2017

Custom animated software, custom powder-coated steel boxes, hardware, plywood plinths

This work is part of the project:

Fidelity International corporate art collection purchased a complete set of the eight More&More (the invisible oceans) software sculptures.

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Gila 2.0: Warding Off the Wolf

2012

Sculptural objects and printed materials

In collaboration with Christie Leece

Commissioned by ISEA 2012 and the New Mexico Wilderness Alliance

Gila 2.0: Warding Off the Wolf consists of a “cattle armor system” of predator deterrent devices focused on the wolf based on aversion and deterrent research conducted in animal cognitive behavior and predator control. Our research and design propositions offer a self-defense system for cattle using GPS, sound and olfactory output devices, video sensing, surveillance, and…

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Body Bags for Animals

2013

Tyvek, solvent ink, plastic regrind
Life-size
Unique

This work is part of the project:

All photos by John Berens

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HazMat Suits for Children

2012

Tychem® TK fabric, acrylic , Velcro, rubber, mannekin
Fabrication : Lara Grant
Tychem® TK fabric courtesy of DuPont(tm)
Approx 45” tall
Edition of 5 suits

This work is part of the project:

Dupont’s patented Tychem hazardous materials clean-up suits are used in petroleum industry disaster response to mitigate ecological disasters. These suits have been re-scaled to outfit them for children. These suits are sealed to prevent humans from entering them, thus assuring that no children are harmed in the process.

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Necrocracy (project overview)

2012-2014

Project consisting of videos, dinners, software, sculptures, public art engagements, printed matter

Diverseworks gallery text by John Pluecker

Commissioned by Diversweworks, Houston Texas
Supported by a 2011 John F Simon Guggenheim Fellowship

This work is part of the project:

Necrocracy is a meditation on geology, time, nature and petrochemical production. First exhibited at Diverseworks in Houston, Texas, Necrocracy featured newly commissioned video animation, drawing and sculpture. Questioning the division between the natural and the human inherited from the Romantic era, the works navigate between human manufacturing of petroleum-based products, ecology, and the geological chronology…

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One Nature

2007

In collaboraton with Katie Salen and Anfim Khanikov

A commission of the Public Art Network, for
Americans for the Arts Conference, Las Vegas, Nevada

Uniting the economies of abundance (sunlight) and scarcity (water), One Nature is a ceremonial instruction set for global strangers. An out-of-work Russian ice sculptor wheels a hand-carved, miniature, iceberg landscape on a room service cart through the crowded Las Vegas strip. Accompanied by two formal waiters, the trio offers participants a chance to pick their…

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Man Woman

2003

The pixel is an unfixed unit of measure; on the computer, it is the smallest unit of visual information that can be used to build an image. Yet it has an extremely tangible quality. Sometimes, I feel mediated by the pixel. If I work long at a computer and move away, I find myself measuring…

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Hospital Poetry

2002

Printed acetate lightbox graphics

What happens between the apprehension of a sign, and the moment in which, through a linguistic reading, it becomes legible? This series of pictograms attempts to create poetic “short-circuits” by piggybacking on cliche and similitude. The point of meaning (if you can call it that) occurs in an extra-linguistic zone, yet depends wholly on both…

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