MARINA ZURKOW
A set of three software-driven animation works that explore the ocean and its inhabitants as a fractal and restless repository of reflections and projections. The series offers an ocean poetics to produce new affections for the ocean at large—a cosmopolitan sea inclusive of graceful, filthy, tangled, and fantastic realities and imaginary churns. Custom software allows for an infinite recombination of sound, textures and characters within this repeating structure.
Custom generative animation software, sound, screens, marine debris, wall drawings, custom wood scaffolds
Sound Design: Scott Reitherman. Software: Sam Brenner. Animation: Marina Zurkow and Ewan Creed. Technology: James Schmitz. Scaffold architecture: Keith Edwards. Documentation: Phillip Rittermann
Commissioned by the ICA San Diego
Text by Guusje Sanders, curator: Aided by the constructed marine debris island, visitors can see, smell, touch, hear and taste their presence within the ocean. The installation invites participants to re-imagine their connections to the ocean and challenge their conditioned perspectives. By slowing down in a complex space of systems, an opportunity arises to assume…
Custom software, wall drawings, silkscreen prints, toilet, recycled nurdles, fishbowl fountain
Wet Logic, a collaborative exhibition by Marina Zurkow and Sarah Rothberg, presents a model of the world organized according to a wet, oceanic ideology rather than a dry, land-based paradigm.