The Breath Eaters v2.0

2023

Custom software (color, silent)
Edition of 5, 1 AP

The Breath Eaters 2.0 is an an animated, custom software artwork that visualizes PM2.5 pollutants produced by wildfire and fossil fuel plant emissions. Inspired by an open source AI image of a World War II propaganda map and presented as a live, generative composition, the work demonstrates how particulate pollution is carried into the high atmosphere…

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The Breath Eaters 2.0 (diptych)

2023

Custom software (color, silent)

In collaboration with James Schmitz

Commissioned by Visions 2030: Earth Edition for CalArts, 2023

This version of The Breath Eaters (diptych) offers two varying views of the Earth using data. The work addresses human impact on earth systems, fire management practices, and the planetary poetics of wind.

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World Wind (bitforms gallery)

2022

Digital prints, generative software works

Software works in collaboration with James Schmitz

Exhibited at bitforms gallery, New York

bitforms gallery (link)

World Wind is an exhibition featuring artworks by Marina Zurkow and collaborative, generative pieces by Zurkow and James Schmitz.

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The Breath Eaters v1.0

2022

Custom software (color, silent)
Edition of 5, 1 AP

The Breath Eaters is an animated, custom software work that visualizes PM2.5 pollutants produced by wildfire and fossil fuel plant emissions. Inspired by a Midjourney image of a world map and presented as a live, generative composition, the work demonstrates how particulate pollution is carried into the high atmosphere and across the globe on currents…

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More&More (Jugendstilsenteret og KUBE)

2019

Custom animation software, custom bathing suits, screens, shipping crates, plaster, 3D prints, mycelium, plexi shelving, custom wallpaper

In collaboration with Sarah Rothberg and Surya Mattu<br>
Software: Sam Brenner <br>
Web development: Neil Cline

Solo exhibition at Jugendstilsenteret og KUBE, Ålesund, Norway

This work is part of the project:

Part of the group exhibition, “Edge of the Sea”

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More&More (Maison Populaire)

2019

Custom bathing suits, custom wallpaper, custom postcards, custom website, laptop, desk, mannequins, postcard rack, salt

In collaboration with Sarah Rothberg and Surya Mattu<br>
Web development: Neil Cline

Group exhibition “Ici Sont Les Dragons” at Maison Populaire, Montreuil, France

https://www.maisonpop.fr/ici-sont-les-dragons-2-3-venez-comme-vous-etes
This work is part of the project:

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Tiny Containers

2016

Custom bathing suits

This work is part of the project:

A series of swimsuits that visualize the global circulation of stuff, shrinking the overwhelming system of complex trade relationships to a human scale.

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More&More (the invisible oceans) catalogue

2016

More&More (The Invisible Oceans), is a catalog of the eponymous project’s first exhibition at bitforms gallery in New York, featuring full-color images of the art on display (including video stills, bespoke bathing suits, and fungal sculptures), as well as an introduction by Marina Zurkow and a conversation between Zurkow and international curator Kathleen Forde.

https://punctumbooks.com/titles/moremore-the-invisible-oceans/
This work is part of the project:

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More&More (bitforms gallery)

2016
Custom animated software in custom steel powder-coated housing, sculptures, shelving, crates, bathing suits, website, books

Production: Sarah Rothberg
Bathing suit/web site collaborators: Sarah Rothberg, Surya Mattu
Software: Sam Brenner
Web development: Neil Cline
Studio assistance: Ariana Martinez

Commissioned in part by Borusan Contemporary
This work is part of the project:

The ocean makes up 71 percent of our planet’s surface. So, how is it that we know more about Mars than the marine environments of Earth? As impenetrable as the deep oceans are to humans, we imperviously live in a black box of international shipping, reducing the ocean to a surface rather than an environmental…

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Greetings From _______ Postcards

2016

Custom commercial postcards, 4″ x 6″

This work is part of the project:

A selection of geographically distributed port nations were analyzed for their relative trade stronghold in particular materials and items. These were then converted into textile designs for new national identities based on the materials’ / items’ corresponding iconography.

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