MARINA ZURKOW
Software-driven animation, outdoor projection
Add’l animation: Sarah Rothberg
Software: Sam Brenner
Commissioned by SPUrban, Sao Paulo, Brasil
São Paulo was built on top of the Mata Atlântica, a formerly vast forest habitat that, in spite of the radical reduction to 8% of its original land cover, still contains a large proportion of unique (endemic) species. In the software-driven animation Mesocósmico (Paulista), aspects of urban life and the surrounding Brazilian rainforest–trees, animals, water–are…
Software-driven animation. 73-hour year-long cycle (never repeats).
Triptych. Color, animation, sound
Format: Flash player/projector on (intel) MacPro with 3 monitors / projections
Dimensions variable
Animators: Marina Zurkow, Sarah Rothberg
Software Developer: Sam Brenner
Sound: Lem Jay Ignacio and Marina Zurkow
Add’l Software: Yotam Mann
Commissioned by The Museum of Biblical Art, New York
Mesocosm (Times Square, NY) is an algorithmic work that represents the passage of time in a speculative, hybrid Times Square. 12 minutes of real world time elapse in each minute of screen time, one year lasts 73 hours. No cycle is identical to the last, as the appearance and behavior of the human and non-human characters,…
Single-channel animation, color, silent
Qucktime renders of Processing sketches, custom computers, speedrail, mirror
12 minutes each
Edition 1/5
NeoGeo I-IV is a series of 12-minute Quicktime video captures of algorithmic, moving image work created using the software language Processing. The work visually represents the work of an oil drill as it penetrates through an infinite series of geological layers. The layers of sediment continually auto-generate based on pre-programmed parameters. The videos are mounted and hung…
Software-driven animation. 144-hour year-long cycle (never repeats).
Color, animation, sound
Format: Standalone software application on (intel) Mac with monitor / projection
Dimensions variable
Animation in collaboration with Michelle Mayer
Sound in collaboration with Lem Jay Ignacio
Software Developer, Sam Brenner
Original Code Design, Veronique Brossier
Developed through a residency at Diverseworks, Houston, Texas
Spring, Summer, Fall, and WinterFour archival pigment prints on Crane MuseoDimensions 26″ x 44″Available as individual prints, or as a set. Mesocosm (Wink, Texas) is part of an ongoing series of animated landscapes that develop and change over time in response to software-driven data inputs. The title is drawn from the field of environmental science…
Project consisting of videos, dinners, software, sculptures, public art engagements, printed matter
Diverseworks gallery text by John Pluecker
Commissioned by Diversweworks, Houston Texas
Supported by a 2011 John F Simon Guggenheim Fellowship
Necrocracy is a meditation on geology, time, nature and petrochemical production. First exhibited at Diverseworks in Houston, Texas, Necrocracy featured newly commissioned video animation, drawing and sculpture. Questioning the division between the natural and the human inherited from the Romantic era, the works navigate between human manufacturing of petroleum-based products, ecology, and the geological chronology…
Software-driven animation. 146-hour year-long cycle (never repeats).
Color, animation, sound
Format: Flash player/projector on (intel) Mac with monitor / projection
Dimensions variable
Add’l animators: Xue Hou, Andrea Lira, Laewook Kang
Code Design: Veronique Brossier
Occasional Sound: Lem Jay Ignacio
Leigh Bowery modeled by Lawrence Goldhuber
Red squirrel source footage generously bartered for with Nicholas Berger
Developed during a residency at ISIS Arts, Newcastle, Northumberland
Four archival pigment prints on Crane MuseoDimensions 26″ x 44″ Mesocosm (Northumberland, UK) is an algorithmic work, representing the passage of time on the moors of Northeast England. One hour of world time elapses in each minute of screen time, so that one year lasts 146 hours. No cycle is identical to the last, as…
7-channel installation
animation, DVD and quicktime, sound
Music: Lem Jay Ignacio
Technology: Julian Bleecker
Installation Design (The Kitchen): Palmer Moss & Marina Zurkow
Title Design: Nancy Nowacek
Nicking The Never is a project of Creative Capital, with generous support from Creative Capital, The Jerome Foundation, and The Media Arts Fellowship (supported By The Rockefeller Foundation).
Nicking the Never is a multi-linear installation that incorporates screen-based animated narratives into a sculptural interface. Composed of allegories about a young girl stuck in a kinetic world of emotional pitfalls, this kaleidoscopic trip into the states of selfhood bases its structure in the Tibetan Buddhist Wheel of Existence, whose images luridly and vividly describe…
9” x 8” X 16.5” custom metal housing, Mini-ITX PC, High res 6.4” monitor, Sensor interface, 120V power surge box, Speakers
Edition of 5, signed on mounted interior plaque
Pussy Weevil is a screen-based installation of an individual software persona, a 2D animated character, who reacts to the viewer’s distance or proximity.
Mobile missions for web, pda & cell phone
In collaboration with Julian Bleecker, Scott Paterson, and Adam Chapman
Eyebeam Atelier, Walker Art Center, Banff Center for the Arts
To cover the world, to cross it in every direction, will only ever be to know a few square meters of it… tiny incursions into disembodied vestiges, small incidental excitements, improbable quests congealed in a mawkish haze a few details of which will remain in our memory. And with these, the sense of the world…